Accessors
dip
- get dip(): Vector3
-
Returns Vector3
matrix
- get matrix(): number[]
-
Returns number[]
normal
- get normal(): Vector3
-
Returns Vector3
strike
- get strike(): Vector3
-
Returns Vector3
Methods
normalComponent
- normalComponent(t: Vector3): IVector
-
Returns IVector
setBase
- setBase(x: Vector3, y: Vector3, z: Vector3): void
-
Parameters
-
x: Vector3
-
y: Vector3
-
z: Vector3
Returns void
setNormal
- setNormal(n: Vector3): void
-
Returns void
shearComponent
- shearComponent(t: Vector3): IVector
-
Returns IVector
toGlobal
- toGlobal(v: Vector3): Vector3
-
Returns Vector3
toLocal
- toLocal(v: Vector3): Vector3
-
Returns Vector3
Brief
Triangle coordinate system. Allows to transform
math.Vector3
from global to triangle local coordinate system, and vis versa